Autopilot
Soon available on the App StoreiOS Game · Ragebait / Puzzle
A deliberately frustrating ragebait game inspired by the viral computer games and internet challenges that are designed to make players lose their patience.
The idea
Autopilot turns familiar everyday computer interactions and muscle memory into absurd little challenges — creating situations where the obvious action is often exactly what gets you into trouble.
What makes it different
The goal is not traditional difficulty. The frustration is the game. It is built to be shareable, memeable, and deliberately viral in the same spirit as the classic browser games that broke the internet.
“You know you shouldn’t press it. But you will.”
My role
I designed the game concept, interaction patterns, and iOS implementation, focusing on moments that feel intuitive until they suddenly aren’t.